Bullet is a Collision Detection and Rigid Body Dynamics Library. The Library is Open Source and free for commercial use, under the ZLib license. This means you can use it in commercial games, even on next-generation consoles like Sony Playstation 3.
- Physics engines in general try to be as general as possible, becoming extremely complex when it comes to learn how they work.
- Physics engines are normally game-oriented, and although I haven't been able to prove it yet, their lack of precision might become an important issue when it comes to solve engineering problems.
- There is no way around in deeply understanding the numerical methods they employ.
- Main available 3D physics engines are:
- The reason why I chose Bullet was mainly that it is open source. Secondly, when compared to the others (ODE and Tokamak), I found its basis and documentation a bit more solid. Thirdly, it was the only one I could put to work altogether with Ogre3D (http://www.ogre3d.org), the scene graph manager of my choice, where I can make simulations visible.
- I have made a couple of videos available in youtube:
- When trying to access the Softbody module of the engine, I have found it already too complex to link with Ogre3D.
- Joints make the system unstable, with frequent segmentation faults and even automatic resets of my laptop.
Algoritmia para la industria de la construcción 4.0Desarrollo de estrategias paramétricas, generativas de automatización y optimización en los procesos de diseño, fabricación y construcción.
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